What are your thoughts?

Felyne have been talking since MH1. You can also set them to just meow like pervious games.monmonboy wrote: ↑Sun Sep 22, 2024 4:33 am Yikes I can’t believe there’s so much positivity for this game here.
Airu chat boxes were a travesty that should have had the option to turn off. Airu’s speaking brings the game down to kiddy arcade levels of attention seeking.
The circle is now complete, From Software ripped off MH for Demon Souls game design, now MH rips off FS for their monster design. Monsters shown so far lack character and do not appeal as animals.
Gameplay looks like they’ve gone even further into lack of commitment. No need to commit to attacks, weapon choice, item use, position, even the game itself.
The true highlight and legacy of Wilds will be how it will push legions of World players to divorce from their addiction to 4K-fat-def insta-grat Monster Hunter, and go running into the arms of the standoffish, malnourished charms of Dos.
Aye, but for me the hunt is a quiet place away from people talking and away from civilization. MHFU airu, Chacha in Tri, these are wonderful and the limit of speech during the hunt. Barely coherent and only one step removed from what one might imagine the monsters/animals themselves say. In some ways, Chacha especially, they draw you into the wilderness more because of their peculiar nature.