I love so many things about this, what's most reassuring to me is that the combat seems to have slowed down. The finishing moves look really good with the GS too and I love the idea of switching weapons mid-hunt. The monster designs are gritty and grounded, just how I like them, though the frog-gorilla crocodile monster is a little strange with its hulking arms...
I can't wait to see returning monsters interact with this new environment and to see how the season changes alter monster behaviour!
What I didn't like was the character designs, they're far away from Monster Hunter aesthetics. They knew exactly what they were going for with the little smith girl, exposed tummy and all, but that's just the most egregious, it seems like they are going for these designs to appeal to a broader audience, especially western teens, same reason why the hunter looks like an Assassin's Creed protag and why the handler just has modern day glasses. Not digging that. At least what little we saw of player armors looked great.
It'll be interesting to see how the mountdrake plays into things, I've heard people saying that you'll be able to use him like a moving camp in safe locations. It'll be comfy to bundle together in multiplayer for sure!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)