Hey, everyone,
I've been thinking of going through the whole series as of late. Mostly out of some morbid curiosity on how and when certain mechanics were added along the way as the franchise grew. Something like being interested in the series' history but still having the option to go take part in that yourself, ya know. Do note that I'm not really one of those people that prefers older generation titles to the more modern ones. I've had my fair share of fun in both, just very radically different types of fun. I suppose I should get my bona fides outta the way: I have 150+ hours in MH1-JP and about 400+ in MH Rise. Add another couple of hundred playing 3U and 4U while on the dunny with my 3DS in hand and the miscellaneous Portable game here and there.
I recently finished MH1-JP and played up to high rank online and had a pretty damn good time with it. Some of you might have even seen me along for some of your hunts.
Anyway, I didn't feel like immediately jumping onto G, but I also didn't feel like continuing onwards with the plate grind and the Fatalis prep, so I took a break for a while. Recently I got the urge to revisit Freedom Unite, which I haven't really played since I was a kid. I think I pretty much got as far as the Training School and thought that that was all there was to the game. Nowadays, I'd like to think I'm a bit wiser, so I thought MHFU might be a good way to kill the time while Dos' server comes up or I feel like going back to MH1 again. Being able to read proper also helps I suppose.
This thread will mostly be a log for all the trouble I get into and some musings that come along with that. Though I do suppose I should establish some of the ground rules I've setup for myself as I go along with this little long-term project of mine:
- No looking things up. Just figure things out as you go. Or find about it through word of mouth at gathering hubs.
- Try to use a new weapon each game. Preferably ones that were just added to that iteration.
That's pretty much it for now as far as preamble goes. I'll add more as time goes on, pictures included.
[WEEK 1]
My current playthrough started on the 25th of June, 2023. My current weapon is the Gunlance and I'm experimenting with the skills to figure out what I like and what I don't. So far I've gone through the 3★ village quests with a set of gear that gives me Guard+1 and Auto-Guard, which I've found are a pretty potent early-game combination, which allows you to use the gunlance slightly more aggressively, ironically enough for what I imagine are conventionally defensive skills. I've also found that the Torso Inc. skill comes really handy, particularly early on. The Blackbelt Vambraces were a real plain to grind for in the Training School, I'll give you that.
Currently I'm sporting the Hellsting as my primary weapon, since it seemed to have the highest raw out of all my currently available gunlances, even if the numbers are inflated. The additional elemental damage doesn't hurt either. To top that all off, I've been trying out the Gunnery skill, since I have some faint memory if it increasing the gunlance's shelling abilities by some amount. (Maybe I'm just thinking of later games, but it doesn't hurt to try.)
I still wanted to fit in at least Guard+1, so the combination I figured would be to use the Hermitaur Helm, Steel Mail, Guardian Vambraces, my old Giaprey Tasset and Hi-Metal Greaves. Besides the massive amount of Machalite Ore I needed for most of it (which is starting to come easier thanks to having the Volcano area open along with its ruststones and higher tiers of ore), the real kicker was getting the Springnight Carp, which took me more attempts that every other material for those damn gauntlets. Lightcrystals? Mine 'em or get some Gypceros hunts in. Blackbelt Tickets and Cephadrome Coins? I got some left over from grinding the Arena quests. But carp came surprisingly hard. So far my only clue was that I was getting them from my fully upgraded fishing pier over at the farm, but it took a lot of reloading and miscellaneous quest completions to actually get a couple of those to spawn. I only needed the one, but it feels like it took several hours for it to show up. The desire sensor was really kicking into gear.
My goal as of now is to clean up the remaining 3★ quests and figure out which of the 4★ quests are going to let me progress. Hopefully it isn't the Kushala Daora one, because I'm pretty much dreading fighting an elder dragon with this dinky gear.
Gunlance overall is a bit of a break from what I had imagined. It's definitely similar to lance in some sense, but it's also not. I feel like I'm not using shelling enough, especially when it comes to faster monsters that just run circles around me. I'm definitely switching to my Auto-Guard set for those. For the slower and bulkier ones, I really just sit there and charge at them whenever I get a direct line to their face. The shelling's ability to reset the combo is really nice whenever I do get into the proper position to execute a string of twelve or so lunges, but most of the time, I just rely on getting a simple shot in every once in a while before lunging again so I can backstep away from whatever is most definitely winding up an attack at me at this point.
There's also definitely some favouritism for the primary MH1 weapons over the alternates. Splitting weapon archetypes into these dualities of main and alternate are kind of a neat idea since you can upgrade from one tree into the other, but it would have been nicer if there weren't about 12 lances to only 4 available gunlances. The overall tree seems to feel much smaller and more restrictive, especially with some upgrade paths veering into what looks like HR materials and increased costs of up to 40,000z. I'm not struggling as much financially as I did in MH1, especially considering that I seem to have circumvented the whole Special Mushroom picker stage of character development, which I had grown to love and hate in MH1. Then again, I'm still not going to pull out 40k out of nowhere, no matter how many small goldenfish and steel eggs I fish and hunt up.
I do seem to be much more hesitant to sell off older monster parts as well, since there seems to be a habit of adding a random minor monster part in more complex forging requirements this time around. That and having nine whole pages of stash space! Holy shit, did having that one 10x10 stash space in MH1 condition me into running triage on every single item that ever made its way into my bags. Now there's just this massive weight lifted from my shoulders and I can keep all the useless trinkets I want. I even keep the Garbage from failed combinations around to keep me humble.
The farm has also contributed to my immense wealth quite heavily and I've been focusing on upgrading it as quickly as possible, considering the ease of use and the amount of good stuff you get for relatively little investment. It's made it so I rarely have to go out on gathering quests. Volcano Gathering is pretty much the only exclusion.
I'm also experimenting with the food combination and the Felyne Comrade and cook skills. It seems like a neat and highly customisable system, but I don't seem to completely understand how the experience gain and training system works. I do somewhat get the idea of having one active and the others passively gaining some experience from training in the kitchen. I also get that there are some hard limits on the number of felynes you can have, which seems to expand as the village quests get completed. It's a bit dense, but I'll get it in time.
That's pretty much all for today. I don't know how often these updates are going to be, but I'll try to get one in at least weekly for now. Thanks for reading and I hope you take an interest in what's coming along next!
Read the weekly issues:
[WEEK 1] [WEEK 2]