Thoughts on the beginning progression?
Posted: Thu Jun 29, 2023 2:32 am
By the topic, I'm specifically referring to: Moga Village right before Cedaeus and/or Loc Lac 1-3* quests
The news of the private server actually getting into a closed beta a few months or so ago did ended up motivating me to finally try out this game in particular, which would have been my full introduction to the 3rd gen games as I've only extensively played P3rd before this point. Overall I actually really enjoyed the experience and it's pretty easy to see why a majority of people are enamored with this game, especially when it comes to classic MH discussion.
What felt a bit surprising to me though, is that progression to this game was a tad more interesting to me compared to any other MH game I've played (Which at that point, was basically most games outside ones such as MHP2/MH4) Mostly in terms of the gameplay mechanics side of the game - the one I focused the most on was the weapon stat distribution. The very beginning was a pretty decent way of an opening, text dump-ish tutorials and the likes are probably a bit more controversial these days but I think Tri did a pretty good job of laying out the important stuff to keep note of once they let you out to the main gameplay loop. Once you get past Great Jaggi and needing to do some upgrades for stuff, I felt like the climb towards the end got quite strange.
I found it to be a weird mix of both being easier and harder? Obviously additions like their version of the Farm and the reworked gathering nodes definitely made it a lot more friendlier towards players, but things like gearing was notable to me. The armor selection is nice, once you get to the weapons it's quite wild - you actually stay on yellow sharpness for quite a good while here, and getting green sharpness seems like a luxury since so many trees honestly barely gives you a lot to work with and some trees has some pretty wack upgrades as well - One person pointed out that for the Qurupeco SnS, the first upgrade towards the path has no fire element attached unless you have element awakening, only when you get to the 2nd one does it get any without the skill. Another one of my favorites is when I finally unlocked the switch axe, and at the time the highest I could go was around the 2nd upgrade at the base level, and it had a very tiny level of green to use, the next upgrades not giving much more. My main playthrough I effectively stuck towards the Bone Hammer tree. Some weapons did offer better sharpness it seems,
It seems like a small thing to really hone in on the sharpness values but it really affected the pacing of the fights. It's clear to me that Barroth was a wall not just it's aggression but you also had pretty shit weapons. You really needed to sit down quite a bit to work your weapons up and honestly I think it is actually a bit cool since if anything, it really wanted you to actively hit good spots to maximize your sharpness per use and really punish reckless play. I'll have to admit the previous MH games it was pretty easy to get to points at times that I could just completely unga through fights just cause I had enough green to not care. But it was unfortunate in a way since I ended up sticking to a single weapon much more than any other games in the series and really only went to explore the other weapons way later than I would personally have. Another small point I do want to make is the monsters themselves, around the 3-4*+ mark. It's great to see how aggressive these monsters are, in which the exhaustion mechanic actually seems quite fair here although they are quite non-stop which puts a lot more pressure on the more slower weapons in the game. I also felt like for a lot of them when they escape to go eat to restore their stamina I always found by the time I sprinted with dash juice over there they were already done eating, not much time to even throw a flash bomb to stop it sometimes.
I don't have much to say on the online portion since I started much after doing Village content, although my current first impression seems that the HRP grind seems much more paced out to me, and you can't take lower level people into a higher tier of their current rank i.e. taking a HR6 person into a 3* quest like in MH1/G. The latter definitely bothered me a bit more, especially if you were already helping out someone who cleared out village as well.
That's just my blog post of my jumbled thoughts, what about you guys? In case someone was also wondering about how I thought about Underwater, simply put it's not a roadblock or anything but it is absolutely dogshit
The news of the private server actually getting into a closed beta a few months or so ago did ended up motivating me to finally try out this game in particular, which would have been my full introduction to the 3rd gen games as I've only extensively played P3rd before this point. Overall I actually really enjoyed the experience and it's pretty easy to see why a majority of people are enamored with this game, especially when it comes to classic MH discussion.
What felt a bit surprising to me though, is that progression to this game was a tad more interesting to me compared to any other MH game I've played (Which at that point, was basically most games outside ones such as MHP2/MH4) Mostly in terms of the gameplay mechanics side of the game - the one I focused the most on was the weapon stat distribution. The very beginning was a pretty decent way of an opening, text dump-ish tutorials and the likes are probably a bit more controversial these days but I think Tri did a pretty good job of laying out the important stuff to keep note of once they let you out to the main gameplay loop. Once you get past Great Jaggi and needing to do some upgrades for stuff, I felt like the climb towards the end got quite strange.
I found it to be a weird mix of both being easier and harder? Obviously additions like their version of the Farm and the reworked gathering nodes definitely made it a lot more friendlier towards players, but things like gearing was notable to me. The armor selection is nice, once you get to the weapons it's quite wild - you actually stay on yellow sharpness for quite a good while here, and getting green sharpness seems like a luxury since so many trees honestly barely gives you a lot to work with and some trees has some pretty wack upgrades as well - One person pointed out that for the Qurupeco SnS, the first upgrade towards the path has no fire element attached unless you have element awakening, only when you get to the 2nd one does it get any without the skill. Another one of my favorites is when I finally unlocked the switch axe, and at the time the highest I could go was around the 2nd upgrade at the base level, and it had a very tiny level of green to use, the next upgrades not giving much more. My main playthrough I effectively stuck towards the Bone Hammer tree. Some weapons did offer better sharpness it seems,
It seems like a small thing to really hone in on the sharpness values but it really affected the pacing of the fights. It's clear to me that Barroth was a wall not just it's aggression but you also had pretty shit weapons. You really needed to sit down quite a bit to work your weapons up and honestly I think it is actually a bit cool since if anything, it really wanted you to actively hit good spots to maximize your sharpness per use and really punish reckless play. I'll have to admit the previous MH games it was pretty easy to get to points at times that I could just completely unga through fights just cause I had enough green to not care. But it was unfortunate in a way since I ended up sticking to a single weapon much more than any other games in the series and really only went to explore the other weapons way later than I would personally have. Another small point I do want to make is the monsters themselves, around the 3-4*+ mark. It's great to see how aggressive these monsters are, in which the exhaustion mechanic actually seems quite fair here although they are quite non-stop which puts a lot more pressure on the more slower weapons in the game. I also felt like for a lot of them when they escape to go eat to restore their stamina I always found by the time I sprinted with dash juice over there they were already done eating, not much time to even throw a flash bomb to stop it sometimes.
I don't have much to say on the online portion since I started much after doing Village content, although my current first impression seems that the HRP grind seems much more paced out to me, and you can't take lower level people into a higher tier of their current rank i.e. taking a HR6 person into a 3* quest like in MH1/G. The latter definitely bothered me a bit more, especially if you were already helping out someone who cleared out village as well.
That's just my blog post of my jumbled thoughts, what about you guys? In case someone was also wondering about how I thought about Underwater, simply put it's not a roadblock or anything but it is absolutely dogshit