What are your PS2 MonHun hot takes?

A place to discuss anything related to the Monster Hunter universe, our project, or this forum itself (for example, suggestions). Please, for talks about specific games use the appropriate sections.
User avatar
Stephan/Gukst
Greenhorn
Posts: 30
Joined: Wed Aug 30, 2023 11:50 pm
Location: your mom
Contact:

Re: What are your PS2 MonHun hot takes?

Post by Stephan/Gukst »

Stephan/Gukst wrote: Thu Aug 31, 2023 12:32 am PS2 MonHun mid af, liked some of the things MH2 did, that's it I think.
I somewhat changed my perspective on this, it's not that PS2 MH is mid, after playing some more they are really good actually.
I don't really feel the difference that much between the portable games and the console games, I think what I was trying to say was that I expected the gap between portable and console to be wider while it doesn't actually seem that impactful to me pure-gameplay wise. The main thing I noticed is that the console games aren't powercrept beyond belief
Image
monmonboy
Greenhorn
Posts: 13
Joined: Thu Jan 04, 2024 12:56 pm

Re: What are your PS2 MonHun hot takes?

Post by monmonboy »

Not anti-PS2MH but… I think they’re (and Dos in particular) the best and most influential games ever made. Graphically and aesthetically PS2MH surpasses all other games. 5th gen MH is unbearably ugly and unplayable because of it.

Gameplay, sound & music, atmosphere, the weight of decisions and the world, all better than every subsequent MH generation and every other game ever made.
User avatar
AmyRoxwell
Ranger
Posts: 109
Joined: Wed Jun 28, 2023 11:47 pm

Re: What are your PS2 MonHun hot takes?

Post by AmyRoxwell »

Another 1 hot take:
1. Making hunting horn easier on rise missed the point of the whole weapon and ruined the charm and satisfaction that comes with learning one of the most versatile weapons ever, just because capcom seemed bad that not many people where using a weapon :b.
MH Dos Enjoyer (She/Her), trying to become a Master on all weapons,
Certified Member of the Navirou's Love Club
User avatar
Lutyrannus
Moderator
Posts: 222
Joined: Wed Jun 28, 2023 11:26 pm
Location: United States
Contact:

Re: What are your PS2 MonHun hot takes?

Post by Lutyrannus »

AmyRoxwell wrote: Tue Jan 09, 2024 8:03 am Another 1 hot take:
1. Making hunting horn easier on rise missed the point of the whole weapon and ruined the charm and satisfaction that comes with learning one of the most versatile weapons ever, just because capcom seemed bad that not many people where using a weapon :b.
How is that a PS2 hot take :thinking:
Welcome to the world of Monster Hunter. Lunae ~ Loremaster. Blademaster. Grandmaster.
Image
User avatar
AmyRoxwell
Ranger
Posts: 109
Joined: Wed Jun 28, 2023 11:47 pm

Re: What are your PS2 MonHun hot takes?

Post by AmyRoxwell »

Lutyrannus wrote: Tue Jan 09, 2024 10:10 pm
AmyRoxwell wrote: Tue Jan 09, 2024 8:03 am Another 1 hot take:
1. Making hunting horn easier on rise missed the point of the whole weapon and ruined the charm and satisfaction that comes with learning one of the most versatile weapons ever, just because capcom seemed bad that not many people where using a weapon :b.
How is that a PS2 hot take :thinking:
I was half sleep at 2 in the morning , sorry :'D
MH Dos Enjoyer (She/Her), trying to become a Master on all weapons,
Certified Member of the Navirou's Love Club
Sammy
Greenhorn
Posts: 2
Joined: Wed Jul 05, 2023 9:12 pm

Re: What are your PS2 MonHun hot takes?

Post by Sammy »

I got 4

1) Item management is a very significant aspect of what make the ps2 mh games unique. Lack of a farm and lack of powerful, regularly purchaseable consumables means we don't expect each other to throw all of the resources at our disposal into every single online hunt, cuz we'd just run out of mats all the time or have our boxes constantly plugged up by consumables. IMO, this makes the ps2 games so much more chill to play than later games: It makes us instinctively prioritize efficiency over absolute peak performance, and discourages us from being super critical over how other people choose to play, while still leaving us the option to use those items on the few hunts where we really need them (pitfall traps for mhg black gravs, claws for fatalis, flashbombs for mh2 kushala, etc)

2) Lack of quest-end rng charms/rust/ancient weapons is great. Charm farming is just bad content padding, and set-building is so much more fun not having to worry about theoretical but nigh-unobtainable equipment

3) Auto-guard is a wonderful armor skill. It essentially eliminates reaction speed, dodge timing, and hand dexterity from the list of skills required to successfully hunt a monster. The only drawback (beyond opportunity cost in set-building) is that it requires a pretty big playstyle adjustment to access all the benefits that it offers. If i'm still playing MH when I'm in my 70's and living with crippling arthritis, it will be thanks to this skill

4) I think dos has the best multiplayer lategame experience of any ps2 mh game, but the village experience is poorly balanced to the point of being not very fun a lot of the time

5) Dos' PvP mode is amazing and totally worth exploring and developing (not a hot take, just thought i'd throw it in :))
Post Reply

Return to “Tavern”