Iteration in armor design
Posted: Sun Jul 02, 2023 3:05 pm
Okay so this is going to be a big tangent about an incredibly insignificant detail, but bear with me (or don't, this may just be interested to my head exclusively):
Spikes. The barioth armor legs have 'em.
Or do they?
See I started building a cosplay of this armor in 2020 and since I keep interacting with all the nooks and crannies of this thing if I see a game diverge from its design I tend to notice.
This is the armor I'm building, the way I saw it back when I played tri for the first time:
![Image](https://static.wikia.nocookie.net/monsterhunter/images/a/a2/Beliolos-Blademaster.png)
Note the black spikes on the thigh armor plates.
Here's the version from all of the 3DS games (the wiki erroneously attributes the tri screenshot to 3U btw):
![Image](https://static.wikia.nocookie.net/monsterhunter/images/2/2c/MHGU-Barioth_Armor_%28Blademaster%29_Render.png)
My guess is that the added spikes were causing problems on the handheld's hardware, so they took em out?
But funnily enough, they kept this change all the way to Generations Ultimate on Switch.
So if someone who only played GU checked the old concept art and got confused by the spikes that aren't in the game?
It's all because of the 3DS.
Fifth gen seems to have been the first time anyone looked into the designs again, since both Iceborne and Sunbreak reintroduce the spikes, so that's nice.
I don't know where I was going with this, but maybe y'all learned something? lol
Spikes. The barioth armor legs have 'em.
Or do they?
See I started building a cosplay of this armor in 2020 and since I keep interacting with all the nooks and crannies of this thing if I see a game diverge from its design I tend to notice.
This is the armor I'm building, the way I saw it back when I played tri for the first time:
![Image](https://static.wikia.nocookie.net/monsterhunter/images/a/a2/Beliolos-Blademaster.png)
Note the black spikes on the thigh armor plates.
Here's the version from all of the 3DS games (the wiki erroneously attributes the tri screenshot to 3U btw):
![Image](https://static.wikia.nocookie.net/monsterhunter/images/2/2c/MHGU-Barioth_Armor_%28Blademaster%29_Render.png)
My guess is that the added spikes were causing problems on the handheld's hardware, so they took em out?
But funnily enough, they kept this change all the way to Generations Ultimate on Switch.
So if someone who only played GU checked the old concept art and got confused by the spikes that aren't in the game?
It's all because of the 3DS.
Fifth gen seems to have been the first time anyone looked into the designs again, since both Iceborne and Sunbreak reintroduce the spikes, so that's nice.
I don't know where I was going with this, but maybe y'all learned something? lol