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Re: Hammers... How?
Posted: Fri Dec 15, 2023 7:46 pm
by Kirbincho
Lutyrannus wrote: ↑Fri Dec 15, 2023 6:58 pm
Don't forget crits! Like status, if crit procs, it procs for every single hit in the spin (until you input the ending attack).
Yes! Like DB demon dance crit procs, any hammer with positive affinity can pull this consistently by spins. Binder Mace proves this is actually viable. Despite being weaker than most HR hammers
well, its a para weapon after all, it can compensate with crit procs (Just 2 of these can perma-lock an HR shogun ceanataur, by either proc para or crits).
Lutyrannus wrote: ↑Fri Dec 15, 2023 6:58 pm
Kirbincho wrote: ↑Fri Dec 15, 2023 6:07 pmAlso on MHDOS it doesn't do KO damage (This was changed on later games, but still negligible).
Holy fuck, really? I had never noticed.
Yeah. Nobody does, since the only stun you get from the spin are from the finishers [MHDOS only, later games gets like 5-8 KO per hit.]
You can test it by wacking a LR bulldrome with spin attacks only (It will never get stunned, will die first before you even proc a KO).
Re: Hammers... How?
Posted: Fri Dec 15, 2023 8:01 pm
by Lutyrannus
Kirbincho wrote: ↑Fri Dec 15, 2023 7:46 pmYeah. Nobody does, since the only stun you get from the spin are from the finishers [MHDOS only, later games gets like 5-8 KO per hit.]
You can test it by wacking a LR bulldrome with spin attacks only (It will never get stunned, will die first before you even proc a KO).
It's probably a good move in the end. Knock-out is already pretty strong, and I can't imagine how strong it would be if each hit of the spin2win inflicted knock-out.
Re: Hammers... How?
Posted: Sat Dec 16, 2023 3:42 am
by shamino
Funny thing that "Elem builds" are pretty much the same raw builds in DOS (handictaft CE+1), so elemental proc spin to win is really nice to have as a plus for your typical setup.