Note that the default display mode is "PS2": a small viewport that scales with the window size and roughly imitates the low resolution of the original Monster Hunter PS2 games. Godot doesn't exactly offer responsive UI design, so the "Auto" display mode doesn't increase font size or the sizes of icons and buttons, making it hard to read at large display sizes; I am planning to rectify this in a future update.
Consult the readme for directions on how to install and run the app based on your operating system here: https://github.com/PlatyPete/monster-hu ... os-support (Apple and Microsoft have made it difficult and expensive to code sign their apps, so macOS and Windows users have extra hurdles to leap over.)
https://github.com/PlatyPete/monster-hu ... tag/v2.0.0
