Monster Hunter G Wii to PSP Texture backport research.

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Re: Monster Hunter G Wii to PSP Texture backport research.

by AmyRoxwell » Mon Apr 14, 2025 10:14 pm

Dolphin has a texture dumper built in btw.

Go into global `Graphics` settings. Then click on `Advanced`and enable texture dumping!

Should dump it in their full quality and you only need to go into the pcsx2 forums or discord server for a script that converts those textures to the correct alpha the ps2 uses (The ps2 alpha range is half compared to other consoles)!

Monster Hunter G Wii to PSP Texture backport research.

by arhum » Mon Apr 07, 2025 11:30 am

Hi there, As MHG Wii is the latest release of Monster Hunter 1 it had better visuals than the PS2 release, namely in the textures. I had wanted to explore a possibility of backporting these higher resolution textures to Monster Hunter Freedom similar to Monkbreh's texture port mod for MHFU where they have backported textures from MH Dos and other 2nd gen games back into FU. I'd like to do this as the only other texture mod for MHF1 is an awful ESRGAN upscale. As this process involved unpacking MHGWii to inspect textures, I have decided to open a post in this subforum.

I would be grateful if those experienced with unpacking textures and making texture modifications for the PSP games could assist me in how to approach this further.

I have unpacked the Wii rom for MHG with Dolphin and then by using GNTool, the resulting .fpk container under the fpack directory which appears to be where the game assets (other than sound and videos) are stored. I get the following file structure:

Image

If we open one of the folders here such as 'npc', you will notice that files are paired with an amh and a tex variant, both being bin containers. I would take a guess and say that the 'tex' files are textures. This is the case for many of these directories where it seems data is stored in model/texture pairs of files.

Image

Now my question is, how do I extract these textures into image formats such as PNG so I can get started on the process of attempting to port these to MHF1, or is my approach completely incorrect and you're meant to use Dolphin's texture dumping tools?

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